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	<title>Swords and Sorcery&#039;s Blog</title>
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		<title>Swords and Sorcery&#039;s Blog</title>
		<link>http://swords8sorcery.wordpress.com</link>
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		<item>
		<title>We moved</title>
		<link>http://swords8sorcery.wordpress.com/2009/07/02/we-moved/</link>
		<comments>http://swords8sorcery.wordpress.com/2009/07/02/we-moved/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:50:03 +0000</pubDate>
		<dc:creator>swords8sorcery</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://swords8sorcery.wordpress.com/?p=18</guid>
		<description><![CDATA[At long last, well not so long I suppose, but at last for sure, we have moved.  The new site, which is still being worked on so please do not worry, is located at www.swords8sorcery.com I fear there will be no new updates here, but at the main site there will continue to be constant [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swords8sorcery.wordpress.com&amp;blog=8280931&amp;post=18&amp;subd=swords8sorcery&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>At long last, well not so long I suppose, but at last for sure, we have moved.  The new site, which is still being worked on so please do not worry, is located at www.swords8sorcery.com</p>
<p>I fear there will be no new updates here, but at the main site there will continue to be constant up todate news feeds for you viewing pleasure <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .  See you there.</p>
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		<title>Combat</title>
		<link>http://swords8sorcery.wordpress.com/2009/06/28/combat/</link>
		<comments>http://swords8sorcery.wordpress.com/2009/06/28/combat/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 08:50:49 +0000</pubDate>
		<dc:creator>swords8sorcery</dc:creator>
				<category><![CDATA[Swords & Sorcery Updates]]></category>
		<category><![CDATA[Combat]]></category>

		<guid isPermaLink="false">http://swords8sorcery.wordpress.com/?p=16</guid>
		<description><![CDATA[I know that like many of you, I have come to realize that combat is an intergral part of any  RP system and it will continue to be one for ages to come.  After all, half the fun of the game is to beat something else up with your incredible powers and feats of strengths, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swords8sorcery.wordpress.com&amp;blog=8280931&amp;post=16&amp;subd=swords8sorcery&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know that like many of you, I have come to realize that combat is an intergral part of any  RP system and it will continue to be one for ages to come.  After all, half the fun of the game is to beat something else up with your incredible powers and feats of strengths, so of course combat will be an important part.  How many times though have you gathered your group together for a night of role-playing and quickly come up to a battle that takes three or four hours to accomplish?</p>
<p>It&#8217;s not that the battles are entire armies fighting, but rather that each side has so much damage they can take verses what they deal that it takes hours to widdle down an opponent before it, or the party, is finally killed off.  With this in mind, Swords and Sorcery has reworked the most common combat systems out there so that not only do players and opponents only have a handful of life, but now damage done is equally balanced.  Having played AD+D 2e as a rouge, one issue I noticed is that even at a higher level, my back stab damage was simply not enough to save my hide once I got close enough to an opponent to use it, and 4e has the same problem as well.  And D+D is not the only system out there that has these problems, a rouge based character sneaks in, strikes an opponent and then is leveled because his damage isn&#8217;t enough to subdue or kill his opponent.  That changes now, and a character that specializes in sneak attacks will do quite a bit of damage and as they grow more powerful they can even kill an opponent in one strike with a little luck.</p>
<p>Besides just damage done, what about damage received?  The idea that many games hold a single defense score just seems a bit silly to me.  After all, why is it that a touch based attack such as Heat Metal, Surge or a number of touch poisons have the same chance of damaging a nimble acrobat as they do a heavily armored knight?  Well, Swords and Sorcery takes that one score and splits it into two, giving characters a base Dodge and base Armor scores that take into account the different way attacks work.  Now a very nimble acrobat has the same chance of avoiding damage as a heavily armored knight does, but instead of it showing the same way the acrobat would dodge the attack while the knight would simply not be damaged by it.  You might be asking how is this any different than the single defense system, and the answer is simple, touch based attacks now have meaning.  If you are a deadly sword singer and have your sword glowing with ethereal power that can cut through armor like butter, it does not help at all against the acrobat who simply dodges the attack, though the poor knight is in trouble since his dodge is so low and his armor cannot protect him.</p>
<p>This overhaul on combat is not the only amount done, but I do not want to get into the rest of the changes quite yet as they relate far more to other aspects of the game I hope to describe better in future posts.  For now, the biggest thing I hope you see is that combat has quite a bit of focus in the Swords and Sorcery world in order to make it a bit more fair and far more realistic than in other systems.  Just be warned, watch out for that Kobold, for even a powerful adventurer can be taken down if it gets a little lucky and pulls of a few good tricks.</p>
<p>Until next time, peace favor.</p>
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		<title>Quick Questionnaire</title>
		<link>http://swords8sorcery.wordpress.com/2009/06/25/quick-questionnaire/</link>
		<comments>http://swords8sorcery.wordpress.com/2009/06/25/quick-questionnaire/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:14:36 +0000</pubDate>
		<dc:creator>swords8sorcery</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://swords8sorcery.wordpress.com/?p=13</guid>
		<description><![CDATA[I have just created a small questionnaire I would really appreciate people taking a moment to fill out.  It&#8217;s located on the sidebar, so please take a few moments and let me know a little more about your role playing preferences.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swords8sorcery.wordpress.com&amp;blog=8280931&amp;post=13&amp;subd=swords8sorcery&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have just created a small questionnaire I would really appreciate people taking a moment to fill out.  It&#8217;s located on the sidebar, so please take a few moments and let me know a little more about your role playing preferences.</p>
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		<title>Wait, what?  You want to know?</title>
		<link>http://swords8sorcery.wordpress.com/2009/06/24/wait-what-you-want-to-know/</link>
		<comments>http://swords8sorcery.wordpress.com/2009/06/24/wait-what-you-want-to-know/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 05:02:54 +0000</pubDate>
		<dc:creator>swords8sorcery</dc:creator>
				<category><![CDATA[Swords & Sorcery Updates]]></category>
		<category><![CDATA[Basic Info]]></category>
		<category><![CDATA[Character Creation]]></category>
		<category><![CDATA[Combat]]></category>

		<guid isPermaLink="false">http://swords8sorcery.wordpress.com/?p=10</guid>
		<description><![CDATA[So I am guessing if you have gotten this far you are probably asking yourself &#8216;What makes Swords and Sorcery special?&#8217;  I know people want to know what it is about this system that is different, unique and special, and over my next few blogs, I am going to explain what it is that I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swords8sorcery.wordpress.com&amp;blog=8280931&amp;post=10&amp;subd=swords8sorcery&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So I am guessing if you have gotten this far you are probably asking yourself &#8216;What makes Swords and Sorcery special?&#8217;  I know people want to know what it is about this system that is different, unique and special, and over my next few blogs, I am going to explain what it is that I feel makes it so special.  The thing is, what makes it special beyond all else is the complexity of the system.  It is not chaotic and not extremely hard, and as much as I would love to tell people who have never played a Pen and Paper game that this game is for them, truth be told they are better off playing one of the many dozens of systems out there that now cater to getting new players, like Dungeons and Dragons 4e, Warhammer, the White Wolf Series, than they are with Swords and Sorcery.</p>
<p>Swords and Sorcery is a far more complex game than most Pen and Paper games that are coming out on the market today.  The complexity does not extend to the actual game play but rather in the starting of the game, and this can make it very daunting to people new to the RPG world.  The game was designed by players tired of how watered down the new systems are, designed for players who have time to learn a more complicated system that gives them a better feel of control and capability than before.  And to do this, I have focused on two major aspects of the game in order to make it better for players that want more.  The two aspects come from character creation, most notably character classes or lack there of, and combat itself, something many gamers complain about.</p>
<p>Over the course of my next few blogs as I simply do not have the time to do it now, I will get into a bit more detail about both the Character Creation portion and Combat.  Until then, peace favor.</p>
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		<title>Might, Magic, does it Matter?</title>
		<link>http://swords8sorcery.wordpress.com/2009/06/22/hello-world/</link>
		<comments>http://swords8sorcery.wordpress.com/2009/06/22/hello-world/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:39:47 +0000</pubDate>
		<dc:creator>swords8sorcery</dc:creator>
				<category><![CDATA[Swords & Sorcery Updates]]></category>
		<category><![CDATA[Basic Info]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Welcome to the site that is dedicated to the developmental news of all that is in progress from Swords8Sorcery. Today, like many days, my focus remains on the role-playing system that I have been designing and creating.  Now right there, before I lose you, I know what you are asking, why does anyone want another [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swords8sorcery.wordpress.com&amp;blog=8280931&amp;post=1&amp;subd=swords8sorcery&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to the site that is dedicated to the developmental news of all that is in progress from <strong>Swords8Sorcery</strong>.</p>
<p>Today, like many days, my focus remains on the role-playing system that I have been designing and creating.  Now right there, before I lose you, I know what you are asking, why does anyone want another game system at all?  Well, the answer is simple and yet complex all at once, but in a nutshell, <em>we want change</em>.  And Swords and Sorcery is the change so many of us are looking for, a system unlike any other I have seen or read about.  A system with truly endless possibilities.</p>
<p>Like many of you, I am an avid gamer, but it seems like to me that instead of more complex games coming out, games that allow us to create the characters we want and fight battles in ways that really make sense, instead the new games are designed to make things simple, perfectly balanced and with no real variety.  Swords and Sorcery is the change to that, the change to it all, so stick around and learn about howWelcome to the site that is dedicated to the developmental news of all that is in progress from Swords8Sorcery.</p>
<p>Today, like many days, my focus remains on the role-playing system that I have been designing and creating.  Now right there, before I lose you, I know what you are asking, why does anyone want another game system at all?  Well, the answer is simple and yet complex all at once, but in a nutshell, <em>we want change</em>.  And Swords and Sorcery is the change so many of us are looking for, a system unlike any other I have seen or read about.  A system with truely endless possibilities.</p>
<p>Like many of you, I am an avid gamer, but it seems like to me that instead of more complex games coming out, games that allow us to create the characters we want and fight battles in ways that really make sense, instead the new games are designed to make things simple, perfectly balanced and with no real variety.  Swords and Sorcery is the change to that, the change to it all, so stick around and learn about how..</p>
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